With the revolve tool I’m able to drag shapes in a fixed straight line, editing their width with the controllers as I go. When it comes to product design, though, accuracy is key, and Gravity Sketch delivers this in spades. Simple clicks to a menu let me change the angle of the curve and the distance between my hands dictates how large the stroke will be. For example, I can use two hands to pull through the air, creating surfaces with curves in them, making it easy to create a bend in the front of a shoe, for example. With my left motion controller (in this case Oculus Touch) I can change the tools in my hand to suit a variety of different needs. ![]() In Gravity Sketch, though, you’ll likely be using the stroke for finishing touches, logos and fine details it’s the apps other features that really set it apart. It allows for the same intuitive and 3D painting we’ve come to expect from these types of apps. When you jump into Gravity Sketch you’ll be greeted with a simple stroke tool not too dissimilar from the ones in Tilt Brush and Quill. As such, many of its features focus on precision and accuracy, and the app gives creators the ability to use their work in different ways. Created by a London-based startup, this new release isn’t so much about artistic expression (though that’s completely possible) as it is a genuine tool for creating professional 3D models. Gravity Sketch is very different from those artistic apps, though. ![]() ![]() Between Google’s Tilt Brush and Blocks and Oculus’ Medium and Quill you might not think there’s much room for more creative experiences within VR.
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